Vadym Marchuk
C++ & Unreal Engine Developer specializing in multiplayer systems and console porting.
About Me
Hi! I'm a C++ game programmer with 4 years of experience in game development and 5 years in the IT industry.
My journey began in the public sector, where I initiated the development of a VR training simulator using Unreal Engine 4 — a project that sparked my transition into game development.
Since then, I’ve worked on a wide range of projects: from multiplayer action games and gameplay-heavy DLCs to porting 3D platformers across major consoles. I specialize in gameplay systems, networking, platform optimization, and VR interaction.
I'm passionate about delivering engaging player experiences, and I’m always eager to take on new technical challenges that push my skills and the game forward.
Projects
Expertise
Skills & Projects Matrix
This table demonstrates the direct application of key technologies in my projects, providing clear proof of practical experience for technical specialists and recruiters.
Skill | Katana Inu | Kao Porting | Kao DLC | Rebel Cars | Adam Wolfe | VR Sim |
---|---|---|---|---|---|---|
C++ | ✓ | ✓ | ✓ | ✓ | ✓ | |
Unreal Engine | ✓ | ✓ | ✓ | ✓ | ✓ | |
Multiplayer | ✓ | |||||
Console | ✓ | ✓ | ✓ | |||
Gameplay Systems | ✓ | ✓ | ✓ | ✓ | ✓ | |
VR Mechanics | ✓ | ✓ | ||||
C | ✓ |
Professional Experience
Ready to Collaborate?
I'm always open to new projects and interesting challenges. Contact me to discuss how we can create something amazing together.